Rules

The basic set of rules needed to play the game

Rules

How to Win (or Lose)

  • The Monarch rule: If you start your turn with 8 or more Victory Points, you win. You earn VP when you finish Objectives. Some Assets are worth VP while they're in play, and some Assets can generate VP when their rules say so.

  • King Slayer rule: The last player who still has any cards on the table (Assets) wins. If you have no Assets on the table when your turn ends, you’re out.


Deck Construction

In Strife each player has a Main deck, and a side-deck of Objective cards. How you build these decks and what cards you include is up to you, but they must follow these rules:

  • Main Deck:
    • 30 - 50 cards
    • Includes 1 Lesser Structure
    • A limit of 3 copies of any given card
  • Objective Deck:
    • 3-5 Objective Cards

Getting Ready

  1. Pick one small building (a “Lesser Structure”) from your deck and put it face‑down on the table.
  2. Choose 3 cards from your deck – these are the first cards in your hand.
  3. Shuffle the Main deck and draw 3 more cards
  4. Pick one Objective card, put it face‑down, and then shuffle the rest of the Objective deck.

What Happens on Your Turn

  1. Start of Turn
    1. Turn any exhausted cards upright (they’re no longer exhausted).
    2. Do any “Start” actions written on your cards.
  2. Draw
    1. If you have fewer than 3 cards, draw until you have 3.
    2. If you have more than 7 cards, throw away cards until you have 7.
    3. Refer to the Glossary if you run out of cards to draw.
  3. Fight – see the Fighting rules.
  4. Deploy – see the Deploying rules.
  5. End of Turn
    1. Do any “End” actions on your cards.
    2. Reset the defense numbers on all cards for every player.
    3. You can keep up to 3 Material (the round‑shaped resource) left over.

Fighting (You can skip this and draw a card instead.)

General rules

  • You can fight more than once in one turn.
  • Machines can only hurt Structures, can’t be blocked, can’t defend, and they deal damage after all characters (even ones with zero Prowess).

Steps for a Fight

  1. Attack
    1. Say which characters or machines are attacking
    2. The other players pick which characters will try to defend.
  2. Choose Targets
    1. All players pick who their fighters will hit.
      1. The defenders pick first.
    2. Lots of characters can hit the same enemy.
    3. Defenders with high prowess can force attackers to fight with them instead of the target that attacker wants.
  3. Deal Damage
    1. Start with the highest‑Prowess characters and work down.
    2. Characters with the same Prowess act at the same time.
    3. If a card takes damage equal to or more than its defense number, it’s destroyed (goes to the Boneyard).

Deploying (You can skip this and draw a card instead.)

You can do any of these actions in any order, as many times as you like during the Deploy step:

  • Play a card from your hand
    • Pay the resource costs by Burning or Harvesting
  • Move a character or machine to a teammate’s side of the table.
    • Pay the Move cost shown on the card (if none is shown, the cost is [1]).
    • When you move a card to a teammate, they become the new owner.
  • Reorganize the left‑to‑right order of your characters and machines.
  • Replace your Objective card: pay [4] Material, discard the old Objective, then draw and show a new one.

Actions and Effects

  • Actions are things you do like playing a card, or moving a card.
  • Effects are what happens because of an action, like gaining a resource or destroying a card.

Every action creates an effect, but some effects happen automatically like “Start” or “End” effects, and some effects may be persistent.

When it’s your turn, after each step you get a chance to add one effect to the Chain (a list of things to resolve). Players go clockwise, each adding at most one effect per pass. The chain stops when nobody adds anything new.

Effects have a tier number printed on the card; higher‑tier effects happen before lower‑tier ones.

Glossary

Term Description
Act Taking action on a turn other than your own. This is done during a clockwise pass when you may add effects to an event Chain.
Asset An asset is a Character, Machine, or Structure.
Attach Place this Card under an Asset. Usually accompanied by an effect that applies to the Asset it is attached to.
Attack Start a fight on the Fight step of your turn. See Fight Overview.
Boneyard A discard pile. Cards that have been consumed, destroyed, or die are placed here.
Burn Name the resource type and discard a card from your hand to the Burn Pile. Gain 1 resource of that type.
Burn Pile A discard pile where cards Burned for Resources are placed.
Cast {Y} When Harvested; the next Spell you play on this turn, costs {Y} Mana less.
Chain A queue of actions that players wish to have resolved. Chains occur at the end of every Step in the Game Loop.
Copy When a card's rule text states one card becomes a “copy" of another card, it means that the target card adopts all of the printed characteristics of the source card. The target card remains a copy of the source card for as long as it is in play.
Crit {Y} During Combat; roll 1D6. If the roll is less than or equal to {Y}, the damage this card applies is Lethal.
Deck Refers to a players "Main Deck", rather than their "Objective Deck"
Defense The asset has a buff while defending.
Demise When this asset is sent to the Boneyard, trigger the related ability.
Deploy See also: Play
Destroy Move from the play area to the Boneyard.
Discard To place a card from your Hand to the Boneyard.
Draw Take a card from your deck. If you are unable to draw from the deck because it has been depleted:
- Shuffle the Burn pile into a new deck
- Remove the top 10 cards from the game
- This is your renewed deck
End An effect triggered at the End of its Owner’s turn.
Exhaust Turn the card sideways to indicate it is Exhausted.
Exhausted This asset cannot attack, defend, or activate abilities.
Hand The Cards held by a Player
Harvest Exhaust a Character you Own; add 1 Mana to its Owner’s mana pool.
Lethal Any Character that receives damage from a Lethal asset is destroyed at the end of the turn it was damaged in.
Limit {Y} You may only have {Y} copies of this card in play at any time.
Mana Represented by a Diamond with a number, or as a number in brackets followed by a lowercase M, such as [1/m]. Mana is acquired from a Harvest action.
Material Represented by a circle with a number, or in text as a number in brackets such as [1]. Materials are acquired from a Burn action.
Move Move Characters/Machines to/from an allies field. See Deployment Rules.
Objective Card A card with an Objective printed on it. When a player completes the objective printed they rewarded the Victory Points printed. Some objectives may also have an effect as part of the completion, just follow the rules on the card.
Objective Deck A side-deck of Objective Cards.
Offense The asset has a buff when attacking.
Once This ability may be used once during the active player's turn.
Own (Also Owner/Ownership) The Player who has control of an Asset, Card, Token, Counter, Resource, or other widget in play.
Pass A round robin taking of actions, starting and ending with the player whose turn it is. When a Pass ends with no player adding actions to a Chain, the Chain will resolve.
Play Means to play a card from your Hand. Pay all costs on the card and obey the rules text.
Prowess The order in which a character will do damage during a fight.
Recycle Keyword found on Machines. Destroy this Machine; all of its Resource Costs are added to its Owner’s Resource Pool(s).
Reset Turn your Exhausted Assets upright, they are reset and no longer Exhausted.
Resources Material and/or Mana used to pay the cost cards and effects.
Rules Text Text on a card which has special rules for play. Follow the directions as closely as possible
Sacrifice {Y} Destroy {Y} friendly Characters.
Select/Selected [noun] Specify subject of an effect.
Start An effect triggered at the Start of its Owner’s turn.
Subject An asset that has been selected for an ability's effect.
Victory Points The player with the most Victory Points at the end of a game wins. Earn a Victory Point for:
- Completing an Objective card.
- While you control an Asset with a Victory Point printed on it.
Wearer The card an Equipment card is attached to.
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